4 hard skills or competencies (industry competencies) for Applications Programming Manager
Skill definition-Ability to develop user interface and user experience elements to convert business requirements into a technical application design.
Level 1 Behaviors
(General Familiarity)
Discusses the difference between user experience (UX) and user interface (UI) in application design.
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Level 2 Behaviors
(Light Experience)
Gathers needed resources and requirements to create designs for web-enabled applications.
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Level 3 Behaviors
(Moderate Experience)
Partners with the interdisciplinary team to evaluate and implement designs for a web-based application.
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Level 4 Behaviors
(Extensive Experience)
Manages application design efforts to conform with accessibility standards and usability requirements.
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Level 5 Behaviors
(Mastery)
Constructs practical design artifacts and prototypes to determine risks and issues during application development.
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Skill definition-Applying computer science and engineering principles, methods, and practices to design, develop, deploy, and maintain reliable software systems.
Level 1 Behaviors
(General Familiarity)
Describes the application of engineering principles and methods in software architecture design.
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Level 2 Behaviors
(Light Experience)
Gathers and compiles user requirements to support software design and development processes.
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Level 3 Behaviors
(Moderate Experience)
Performs system analyses to assess the functionality and interoperability of software products.
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Level 4 Behaviors
(Extensive Experience)
Establishes performance metrics to track the effectiveness of software engineering processes and procedures.
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Level 5 Behaviors
(Mastery)
Designs and executes innovative strategies to streamline software engineering processes.
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4 general skills or competencies (Job family competencies) for Applications Programming Manager
Skill definition-Developing applications from modular components to make it easier to scale and faster to create.
Level 1 Behaviors
(General Familiarity)
Identifies the benefits of microservice design and containerization in software development.
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Level 2 Behaviors
(Light Experience)
Gathers business requirements and translates them into small pieces of a microservice architecture.
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Level 3 Behaviors
(Moderate Experience)
Participates in the design and development of a microservice-based application using cloud technologies.
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Level 4 Behaviors
(Extensive Experience)
Guides teams to accelerate our organization's transition to microservices-based modular software architecture.
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Level 5 Behaviors
(Mastery)
Establishes best practices to streamline delivery and maximize the quality of microservices.
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Skill definition-Executing logic to facilitate computing operations and functionality in one or more languages.
Level 1 Behaviors
(General Familiarity)
Explains how to interpret source code from a specific programming language.
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Level 2 Behaviors
(Light Experience)
Gathers user requirements and defines system functionality for computer programming.
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Level 3 Behaviors
(Moderate Experience)
Performs program tests to spot and resolve bugs and inconsistencies.
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Level 4 Behaviors
(Extensive Experience)
Improves existing computer programs to maintain efficiency and reliability.
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Level 5 Behaviors
(Mastery)
Establishes a standard programming framework to help the team design an executable computer program.
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11 soft skills or competencies (core competencies) for Applications Programming Manager
Skill definition-Applying specific policies, tools and practices to plan and prepare projected revenues, expenses, cash flows, and capital expenditures.
Level 1 Behaviors
(General Familiarity)
Explains the different purposes and uses of our organization's budgets.
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Level 2 Behaviors
(Light Experience)
Produces budget reports showing planned vs. actual variances highlighted and explained.
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Level 3 Behaviors
(Moderate Experience)
Reviews and helps approve major budget adjustments to negotiate and reconcile line variances.
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Level 4 Behaviors
(Extensive Experience)
Monitors budgeting processes to ensure adherence to our organization's financial practices and standards.
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Level 5 Behaviors
(Mastery)
Establishes operating procedures to guide the consistency and repeatability of our budgeting processes.
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Skill definition-Managing and prioritizing resources and workloads by creating well-organized plans to attain organizational goals and objectives.
Level 1 Behaviors
(General Familiarity)
Documents best practices in planning and organizing work to address important tasks.
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Level 2 Behaviors
(Light Experience)
Discusses the positive and negative outcomes of planning and organization in the workplace.
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Level 3 Behaviors
(Moderate Experience)
Helps set up new practices to anticipate and address the needs of planning and organization initiatives.
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Level 4 Behaviors
(Extensive Experience)
Facilitates the adoption of advanced tools to streamline the process of planning and organization.
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Level 5 Behaviors
(Mastery)
Develops best practices in planning and organizing activities to improve organizational efficiency.
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Summary of Applications Programming Manager skills and competencies
There are 4 hard skills for Applications Programming Manager, Application Design, Software Engineering, Application Development, etc.
4 general skills for Applications Programming Manager, Microservices, Programming, Scrum, etc.
11 soft skills for Applications Programming Manager, Budgeting, Planning and Organizing, Coordination, etc.
While the list totals 19 distinct skills, it's important to note that not all are required to be mastered to the same degree. Some skills may only need a basic understanding, whereas others demand a higher level of expertise.
For instance, as a Applications Programming Manager, he or she needs to be proficient in Budgeting, be skilled in Planning and Organizing, and be skilled in Coordination.